THE IRACING FOR THE PLAYSTATION 4

THE IRACING FOR THE PLAYSTATION 4: Gran Turismo Sport marks a new beginning for the series: GT creators Kazunori Yamauchi and Polyphony Digital say farewell to the gigantic fleet, tuning and classic careers, but are focusing their attention on competitive online racing with the official blessing of the FIA. Whether this reorientation succeeds, we analyze in the test …

THE IRACING FOR THE PLAYSTATION 4

For off-road racers, the spin-off does not have much to offer: what is referred to as a campaign in the game is basically just a string of mostly short challenges and lessons. For beginners, this virtual driving school is welcome, But veterans will be bored, although the requirements for winning the gold medal can be quite crisp and direct comparison with friends despite the meager information content on the leaderboards in terms of driving aids used or the control used quite motivated. In the driving school lessons you learn, among other things.

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How to control sports floors of Porsche & Co.Although you learn in the context of the campaign in view of the numerous events, the driving characteristics of different cars and classes as well as the route of the individual pistes, but the offered program as a replacement for the classic GT mode is disappointing: you miss the well-known Cups and the tuning Apart from simple performance upgrades and the possibility of a three-stage weight reduction, it does not matter anymore. In addition to the campaign, offline riders still have the chance to compete in arcade races with an eye-catching rubber band AI, set new lap records in the time trial, or slither casually through the corners in drifting competitions.
THE IRACING FOR THE PLAYSTATION 4 2018

THE IRACING FOR THE PLAYSTATION 4 2018

In addition, user races may be used to define their own framework conditions, such as the number of laps or race time, the type of start (standing or flying) and how precisely the punishment system should apply in defined areas. In addition, a full damage system can be activated if desired, which visually with its slight scratches massively disappointed, but in spite of some inconsequences has a noticeable effect on driving physics. Even tire wear and fuel consumption can be optionally activated and even scale up to a tenfold speed. It goes without saying that pit stops should not be missed, which not only open up tactical options for tire selection and fuel consumption, but are also stage-managed. There are again some concept vehicles in the fleet.

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With the AI, you not only have the choice between three levels of difficulty: In individual races you may additionally set the intensity of the rubber band or the boost function or fortunately even completely deactivate the function. Overall, the AI ​​leaves a good impression, especially without the artificial support: it defends its line and knows how to attack if an opportunity arises. At the same time, however, she is careful not to go too aggressively and avoid collisions as much as possible. She also passes our crash test with flying colors and dodges obstacles on the track in a clever and orderly manner. You can blame her only that she is still a little too comfortable on the highest level without the boost and sometimes acts almost too tame. In fact, it even shows through turn signal signals if it wants to overtake. A possibility of which you can also use as a player. Conversely, you can put the front man with a flasher continue under pressure or turn on the hazard lights, if you have any problems.

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Perhaps you should still have more pre-made levels of difficulty available instead of relying for close duels on the boost function. Too bad that you can only complete individual races and can not create their own mini-championships. Such an option could have at least compensated for the loss of career by the way you can also use as a player. Conversely, you can put the front man with a flasher continue under pressure or turn on the hazard lights, if you have any problems. Maybe you should still have more pre-made levels of difficulty available instead of relying for close duels especially on the boost function. Too bad that you can only complete individual races and can not create their own mini-championships. Such an option could have at least compensated for the loss of career. by the way you can also use as a player. Conversely, you can put the front man with a flasher continue under pressure or turn on the hazard lights, if you have any problems.

THE IRACING FOR THE PLAYSTATION 4

THE IRACING FOR THE PLAYSTATION 4

Maybe you should still have more pre-made levels of difficulty available instead of relying for close duels especially on the boost function. Too bad that you can only complete individual races and can not create their own mini-championships. Such an option could have at least compensated for the loss of career. Maybe you should still have more pre-made levels of difficulty available instead of relying for close duels especially on the boost function. Too bad that you can only complete individual races and can not create their own mini-championships. Such an option could have at least compensated for the loss of career. Maybe you should still have more pre-made levels of difficulty available instead of relying for close duels especially on the boost function. Too bad that you can only complete individual races and can not create their own mini-championships. Such an option could have at least compensated for the loss of career. Hope you like it stay tuned with us for more updates on GTA 6 Release Date.

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